Race Officering Team Racing
Being a Race Officer for a Team Racing Event is different from Fleet Racing, a suggestion has been made that UKTRA should offer someguidance on the differences. These are my thoughts.
A major difference is the need to complete a number of races to get a result.
This often results in racing being undertaken in very light conditions, One guideline is a Firefly should do a boatlength in 5 seconds. This is all very well but in these conditions the wind tends to come in bursts and from different directions, The trick is to watch the racing, take advice from Umpires and don't be afraid to abandon and resail a race if it is unfair. This may be fetching the first mark without a tack, or wind filling in from behind on the run. Sailors usually recognise that you are doing your best and umpires try to keep rule 42 propulsion undercontrol.
The course needs constant adjustment in shifty winds
The standard course should have two good beats and a square run, the reaches are less critical and can be used to achieve this. The course manager, if you have one, should be aware of the boats racing. Marks can be moved without notice (Standard SI 6.3), but should not change once a boat is on the leg. Often Umpires can move marks - but this varies according to events. Let the Umpires know if you are happy to have them make small adjustments.
A Square start line is less critical.
While the aim should be a square line, it is less critical than in fleet racing, as the team can adjust their tactics to account for line bias. With starts at three minute intervals there is only one minute to adjust the line without delaying racing. I hope your marklayer is skilled and the committee boat remain aware of the move so that they can postpone if necessary, and re-start quickly minimising the delay.
Watch the changeovers
Team racing is usually with provided boats. Teams change between them and the race officer and the start boat need to be aware of the situation. If a boat is late in for a changeover and the new team cannot get to the start line you may be looking at a resail. The same applies if repairs are needed to a boat. The corollary is when a team is not ready for a changeover. Here you need a clear record that it was their fault, if you are to let the race go ahead without them. The Beachmaster and recorders are vital to this.
Mark 3 is often a problem
There can be some pretty intricate moves around Mark 3. If these meet boats manoevering for the start life gets very interesting (particularly for the umpires trying to watch the action and avoid running over boats lining up to start). A similar problem can occur when Mark 3 is on the beat, usually just above the start where boats coming away on port will find it. Timing can alleviate this problem but it is not reliable as team tactics can throw the expected timing off and it is these races where lots of thigs are happening.
When and how to go to Cut Downs
Good team racing entails manoeveures against other boats. You do not want boats going out of control in these circumstances, so the decision to go to cut downs (reduce sail area) needs to be made surprisingly early and will vary depending on the level of the event. Changing can delay the programme considerably. A good system with competitors briefed can assist. Close monitoring of the weather is useful as well. Actually having cut downs is useful. It is not unknown for events using borrowed boats to be lacking the necessary kit - check at the beginning of the event if you thing you will need them.